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Solomons keep gameplay
Solomons keep gameplay











Dana also has a limited ability to throw flames with his magic wand, but he must first collect the power to do so and store it on his magic scroll. He must use this power to create platforms and opening for himself in order to get around and collect various objects, while avoiding a terrible fate by touching one of the monsters that roam the chambers. Dana is a gifted magician, with a wand that allows him to create and destroy blocks at will. The faeries trust that Dana will use his magic powers wisely to enter the constellation Miya, and battle his way through the 12 chambers of the zodiac in order to replace the seal that protects the world from evil.

  • : Start a new game or pause the action mid-game.ĭana is a magician who the faeries call upon to restore order to the world after the magical document known as "Solomon's Key" has been disturbed, releasing monsters all over the world.
  • One fireball will be removed from his scroll. If Dana has any fireballs stored on his magic scroll, then pressing B will make Dana send out a fireball in whichever direction he is facing.
  • : Press the B button to make Dana use his fire magic.
  • solomons keep gameplay

    Use in conjunction with to create or destroy blocks at Dana's feet. If he swings his wand on a block, the block will be destroyed. If Dana swings his wand in an empty space, a block will be created.

  • : Press the A button to make Dana use his wand.
  • Can be used in conjunction with or to make Dana crawl slowly across the ground.
  • : Direct Dana to squat low to the ground.
  • Dana can jump a little more than the height of one block.

    solomons keep gameplay

  • : Direct Dana to jump up into the air.
  • Note: The controls presented here are specifically for the NES version of the game, but are generally applicable to every version, including the arcade.













    Solomons keep gameplay